Now, I take the snail and shell base meshes with their maps into maya and place them on a flat plane. I have an idea to have it on some sort of water surface but I still need to decide how the final…

Now, I take the snail and shell base meshes with their maps into maya and place them on a flat plane. I have an idea to have it on some sort of water surface but I still need to decide how the final…

Now that the snail and shell have got the right topology and details in Zbrush I need to transfer everything onto their own displacement maps so I can use the details from the hires mesh onto a lowres…

I have decided to investigate into creating a macro image inspired out of photographs of snails . I start my model out of ZBrush. I dynameshed a sphere and modelled it using photographic references of…
